Three years ago, an American named Edward Castronova at indiana university professor, communication, because the chance began to indulge in Internet gaming, and keen on network game of cash transactions.
But the player is different and the general Castronova, professor became the first game for network calculation of GDP. He obtained through a series of operations, the most popular online game "EQ" players an hour of gold production, the equivalent of $3.42, EQ, this game is the per capita GNP of us $2266. The figures in the real world, even higher than the per capita GDP in many countries. From a "virtual economy conception" start on the stage of economics.
Network game from MUD, the original text is a completely depend on the spirit of imagination, but today it is the trend towards the monetized high-speed development. IGE etc, virtual trading company directly through the virtual world of connected with the real world, also let a virtual economy system and realistic economic system thoroughly unity.
When in a virtual game earn real money, whether it is a game or a job? When the real currency exchange relationship with virtual gold set in the game, the world is the circulation of the virtual reality is?
Many new problems from the unprecedented will appear. In fact, virtual economy system often in an instant collapse. SONY online entertainment company launched its virtual auction system now Exchange for more than a month later, a group of hackers and using game code defects, in a game of the EQ2 server made a lot of money, just 24 hours makes this game of creating virtual world of inflation rate is 20%.
Maybe you have today gold can buy the game tomorrow, a castle could only buy an axe to depreciate. If these COINS in the game you play that earned his task is good, but if it is you, whether you buy the RMB will be angry about?
But in order to unit of time "production" more virtual gold and equipment for realistic interests, different game factory or economic community appears unavoidably conflict, this conflict is perhaps reflected in economic means, of course, may also reflected in the virtual world of violence ", in the face of such "social unrest and how to deal with the" operators? .
The network game's most heartily hope oneself can earn money, you simply to change some card games time, money, I sit. But the network game's social attribute is unavoidable, the industry problems will become a headache. Because these new economic country instead of spiritual realms, real-life problems appeared in the virtual world, the "mirror image" even worse. These questions do not solve, virtual world is obviously not too bright future.
From today on, the problem of social economic system, virtual view, as a completely free market economy, including interest rate's fluctuation kingdom and inflation will often happen, because want to get real currency and the stable exchange rate between virtual currency is a very difficult thing. After all, the virtual world no Alan greenspan, no central Banks to set interest rates and supervision.
IGE earliest realized this, it hopes he can play the role similar to the central bank. IGE has data analysis of the department, every morning to each server, each game, according to the purchase price, quantity, the actual receipt to purchase quantity of goods, and the speed, the sales data, the factors such as the price to figure. Because of the great amount IGE, so it can often be through price lever, control the amount of gold market, which indirectly control the market play.
But, can control acquisition of gold IGE price and quantity, but is unable to the source of the gold and make false judgement, also cannot change the internal defects of the game and the institutional defects, technical BUG not to take any more by unfair means the economic system and the stability of the rules and organization of any form.
So, who can have enough power and ability to become more and more large, maintaining the social and economic order of virtual management?
Perhaps, a relatively reasonable virtual world architecture should be like this: developers to legislature, economic and social structure is virtual, and as "the government" to operators to maintain social order of virtual community and proper system improvement, traders, as the central bank to monitoring and regulation of economic operation of virtual economy. In other words, the industry chain of this tripartite, must be unified together as a function of consistent but different goals, three institutions may truly effective management of virtual community, let the virtual community truly healthy development.
Of course, also cannot ignore is due to a virtual community and not from the realistic society, so the government legal and social reality, still should be regarded as a virtual community support key. Virtual reality in the social system must be established as soon as possible, and when necessary, how realistic national authority, nature is the precondition of the development of virtual social stability.
And further, the socialization and the virtual network game even more complex, sooner or later, facing the social problems. For example, the world's largest C2C enterprise eBay company this year will have met user calling for "parliament to participating politics. The logic is very simple, and user me in your platform to sell something, you earn commission, so I should be taxpayers, you should is for public service government is not simple business machine. As you can imagine, social attribute more intense network game if be a lot of work and economic organizations, and then the problem will be similar to how a headache?
Maybe in the short term, the discussion of the future when the network game thinking too and exaggerated. But, we probably are discussing a new world, so I just think of an iceberg.
As in many games, today we stood in a new maps, but not by the entrance of the exploration areas covered by thick fog. Although nobody knows what will happen next, but at least we saw incomparably broad space.