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The new economic chapter 2: the second-market world change history

Posted on Tuesday, August 24, 2010 under world of warcraft

A complete economic system with the virtual world, will become real change history of the "new economy".

If you spend 2000 yuan to buy a stored, don't know where the server code, you will feel not understand.

But such things happen every day, at present the most popular world of online game world of warcraft, a level 60 virtual characters in China's virtual items exchange site "cost" at least 2,000 yuan, of course you also can fold it into the game is about 1 - virtual COINS - because the yuan and 10,000 "warcraft money" "exchange" has been stable in about 1 through the network, you can very easily and traders to "change".

The magical thing called "network game secondary market". In a foreign country, its development is more shocking. Earlier this year, the American industry analysts had predicted swims the second market in 2005, will reach $9 in 2009 will increase to $70 billion. In fact, the network game's "holy" -- South Korea, online secondary market turnover last year has exceeded the income online game operator.

Online game industry, but the change is already well beyond the influence of network game. Through trade in virtual items in the virtual world and real world between "wealth conversion channel" has been formed, it will activate online game born "social attribute", to create a more realistic, and the virtual world is no longer just a "idealism community".

The world would likely turn the latest Internet economy. Actually, the Internet brings the so-called "new economy" has been a "as traditional economic value to generate additional parts". It is often as a new transmission and sales channel, or more low-cost operation to emerge. In other words, the "new economy" and "new" on the value created by means of innovation.

But, with a complete economic system, and establish the "real world" of wealth conversion channel virtual world, can do just that. It is not only the value creation of innovation, it means the world in which the new choice to create value.

The world is attractive. It can solve the employment, it also reality can create reality not demand, it can generate the real world shortage of resources to obtain more huge profits, some predict later in the network game on main street is full of real world may billboard products.

And more exciting and realistic world is all business models are available in this world that these "mirror image" as the market is real gold and silver. As with the real world "nanny company" almost "virtual characters and had a power-leveling company", There has even been foreign operators in the virtual world begin to think to virtual characters, because these people selling insurance is often the players and the property of money. Actually, there is a "wealth conversion channel between virtual reality, with no boundaries.

Although it is network game opened the door, but the virtual world, the radically new formation is almost inevitable. Human society productivity levels rising, must oneself constantly develop new borders, find new markets, but also create new opportunities to support the social development and stability. Theoretically, the development of virtual world today to develop the new 300 years ago and no essential difference.

Therefore, even without a network game can exist forever, even the network game's form eventually die, but a unique economic system and even complete with the virtual world of the political system will appear in front of us. While this is true can change history of "new economy".
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